AI Creators Junior · Ages 7–9

Live online classes where young children make games and stories with code, and discover how computers learn from the examples we give them.

How classes work

  • 60 minutes, twice a week, up to 6 children, taught live by a TechTree-verified educator
  • English with Urdu support
  • A short update after every class, plus an optional 10–15 minute home mission. Most missions are games you play together, not screen time.
  • Every child keeps a Project Passport of what they made and learned

16 classes in two blocks of 8

What your child makes

Block 1 — Explore & Create (8 classes)

Your child makes a talking character, a dancing animation, a pet they steer with the arrow keys, and a camera game they play by waving. They teach a computer to recognise objects and sounds, find out how it can be fooled, and fix it. The block ends with a short family showcase.

Block 2 — Invent & Showcase (8 classes)

Your child invents a Helper for your home, like a recycling sorter or an animal-sound quiz for a younger sibling. They teach it with their own examples, test it with family members, decide what a good helper should never do, and present it at a Family Invention Fair.

See all 16 classes

Block 1 · Classes 1–8

  1. Click and It TalksTheir favourite character, which talks and moves when clicked
  2. Dance Party LoopA dancer that repeats moves to music
  3. Walk My PetA pet they steer to its food with the arrow keys
  4. Can a Computer Learn to Sort?A model that tells a pencil, an eraser and “nothing” apart, plus a test card
  5. Clap, Tap, Fix ItA sound model tested on a family member
  6. Picture WordsTheir own drawn creature, after judging an AI-drawn one
  7. Wave to PlayA game you play by waving at the camera
  8. My First ShowcaseOne polished project, presented to family

Block 2 · Classes 9–16

  1. Who Needs a Helper?A plan card and a start screen
  2. Teach Your HelperThe helper’s AI model and a test card
  3. If It Hears…, Then…Helper version 1, which reacts to what it sees or hears
  4. Score and CheerHelper version 2, with a counter and a cheer
  5. Does It Work for Everyone?A test card with one fix
  6. Helper RulesAn instructions screen and a “helper promise”
  7. Practise the ShowA polished helper and a 3-sentence talk
  8. Family Invention FairThe final invention and a completed Project Passport

What your child finishes with

After Block 1

7 finished projects saved on the family computer, a family showcase, and an Explorer report.

After Block 2

One original, tested Helper invention, a Family Invention Fair, and an Inventor report.

A Kitelings certificate of completion at the end of the course (class 16).

Safety first

No accounts for your child on any app. AI image and chat tools are shown only on the teacher’s screen, checked first. Projects stay on your computer.

What you need

A laptop or desktop with a webcam, microphone and Chrome. A grown-up nearby during class.

Book a free demo class