AI Creators Builders · Ages 10–13

Live online classes where children build real projects with code and AI, and learn to test AI the way engineers do.

How classes work

  • 60 minutes, twice a week, up to 6 children, taught live by a TechTree-verified educator
  • Complete beginners welcome; children who have coded before get extra challenges in every class
  • A short update after every class, plus an optional 10–15 minute home mission: investigations, debates and fact-checks, mostly off-screen
  • Every child keeps a Project Passport of what they made and learned

16 classes in two blocks of 8

What your child builds

Block 1 — Explore & Create (8 classes)

Your child builds a game and a chatbot, then trains AI models and tests them on examples they have never seen. They run an experiment showing how biased data makes biased AI. They find out how chatbots produce answers and how to catch them when they’re wrong. They direct AI-generated concept art, then draw their own. The block ends with an AI Arcade showcase.

Block 2 — Invent & Showcase (8 classes)

Your child interviews someone at home about a real problem and designs a dataset to solve it. They build a working prototype, measure how well it works with real numbers, improve it, check who it might leave out, and pitch it at Demo Day.

See all 16 classes

Block 1 · Classes 1–8

  1. Build a Game in One HourA catch-and-score game
  2. Rules vs LearningA chatbot built from rules, and a list of where it breaks
  3. Train, Then Test FairlyAn image AI model and a results table from objects it never saw
  4. Data DetectivesAn experiment report comparing two datasets
  5. Teach a Computer WordsA model that sorts messages (e.g. kind vs unkind), plus its mistakes
  6. How Chatbots WriteA prompt card improved 3 times, and a fact-check log
  7. AI Art DirectorTheir own game art, a prompt log and a bias observation
  8. AI Arcade ShowcaseAn upgraded game, presented to family

Block 2 · Classes 9–16

  1. Find a Real ProblemA design brief with 2 measurable goals
  2. Build a Dataset on PurposeTheir invention’s AI model, version 1, and a “data card”
  3. Prototype: Model Meets GameA working prototype
  4. Measure ItA test report with real numbers
  5. Iterate to v2Version 2, with before/after results
  6. Responsible AI ReviewAn “impact card” and one safety feature
  7. Pitch LabA 2-minute pitch and an instructions screen
  8. Demo DayThe final invention and a completed Project Passport

What your child finishes with

After Block 1

A game, a chatbot, a tested AI model, a bias experiment, a message sorter, a fact-check log and their own game art, plus a showcase and an Explorer report.

After Block 2

One original, tested invention with real results, a Demo Day presentation, and an Inventor report.

A Kitelings certificate of completion at the end of the course (class 16).

Safety first

No child accounts, and no child use of chatbots. AI tools appear only on the teacher’s screen, checked first.

What you need

A laptop or desktop with a webcam, microphone and Chrome.

Book a free demo class